So you might aswell just follow the default modding instructions at and not take any shortcuts
Sorry, I don't want to play ff8 like that.#1 Edit: My bad, the missing mod files all seem to be available at this link !KkpwxKwY!RXZASwZN6yRNBvxTKCMH-AĪnd probably on the torrent but it doesn't load for me WOOHOO!! NOW ONTO THE FIRST DOLLET MISSION, HOPE IT GOES ALRIGHT!!!!!" "YAYYY!!! WOOHOOO!!!!! I JUST PLAYED TRIPLE TRIAD FOR 40 HOURS AND GRINDED BALAMB BEACH FOR 50 HOURS (REMEMBER TO TURN EVERY MONSTER INTO A CARD!!), AND NOW ZELL CAN PWN SO EASY WITH 100 TORNADOES STR, 100 METEOR MAGIC, 100 ULTIMA SPRT, DUEL LIMIT BREAK 50 ACTIONS/MILISECOND!!!. Oh, and I just love reading some of these posts on the forum: I think it was then or maybe a couple seconds later I got up, turned my console off and calmy threw the disk in the trash can. He cast flare for 4k on my Squall who had about 2k health (100 curagas on health, Squall was lvl 16 I think, high health and low level for that point in the game, or so I thought). I got up to the very end of disk 1 fighting Seifer on the float.
In both mods you have to BREAK the game to win (that is, if you don't throw your controller at the wall or bash your console in and break it that way first). Very similar to the criminally bad FFT 1.3 Tactics mod. THEN you have somewhat of a decent chance to progress through the game without mashing the reset button on every single boss. In this one you're supposed to play triple triad and grind for 20+ hours at the beginning of the game, get every ultimate weapon, all higher tier magic, etc. LandonRay makes another impossible game for anyone who isn't super duper "living in their mom's basement" hardcore.
What's New in Version v1.2.1 ( See full changelog)Īwful. Enemies in the Centra Ruins are set to party level+15. Enemies in the Deep Sea Research Facility are set to party level+22. Enemies that had fixed levels now have higher fixed levels. Brothers are changed from max level 75 to fixed level 25. Enemies in Ultimecia's Castle that previously randomly spawned their levels now are set to party level+30. Degenerator now uses the same status hitrate as spells like Death, Blind, etc. Invincible Moon changed to Wishing Moon, a weaker version of Wishing Star.
Angelo Cannon and Angelo Strike are more powerful. Fated Circle and Blasting Zone are more powerful.
Zell's Finishing Moves are more powerful and My Final Heaven can break the damage limit. Lionheart, Punch Rush, Booya, Heel Drop, Mach Kick, and Wishing Star have had their damage multipliers reduced. Rapture and The End appear more frequently in Slots, while Wall is much less frequent. The End no longer ignores Death immunity, but it has gained Catastophe's damage formula and breaks the damage limit. X-Potions restore 5000 HP to one character. Knight's Code replace with Thief's Code, teaches Mug.
Hero-Trial, Hero, Holy War-Trial, and Holy War add Haste, Regen, Protect, and Shell. Aura change to Shield, adds Protect and Shell. Doomtrain doesn't inflict Vit0.Īll magic junctions have had their effects reduced. Forbid Med-RF and Cover have been removed. Stat increasing abilities (Str+20%, etc.) have been reduced in effect. Stat bonus abilities (Str Bonus, etc.) have been replaced. HP is now the only stat that can be increased by Devouring enemies. Bosses often use more powerful abilities. Bosses have extra status immunities and are immune to gravity attacks. Strength, Magic, Speed, and HP have been increased.
This patch is a difficulty and re-balance modification for the PSX NTSC-U version of Final Fantasy VIII.